Software & Data Downloads — FRPC
Fast Resampling on Point Clouds via Graphs for demonstrating how to use a graph based filter to conduct subsampling on an input point cloud.
We propose a randomized resampling strategy to reduce the cost of storing, processing and visualizing a large-scale point cloud, that selects a representative subset of points while preserving application-dependent features. The strategy is based on graphs, which can represent underlying surfaces and lend themselves well to efficient computation. We use a general feature-extraction operator to represent application-dependent features and propose a general reconstruction error to evaluate the quality of resampling; by minimizing the error, we obtain a general form of optimal resampling distribution. The proposed resampling distribution is guaranteed to be shift-, rotation- and scale-invariant in the 3D space.
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Related Publications
- "Fast Resampling of 3D Point Clouds via Graphs", IEEE Transactions on Signal Processing, DOI: 10.1109/TSP.2017.2771730, Vol. 66, No. 3, pp. 666-681, November 2017.
,BibTeX TR2017-215 PDF Software- @article{Chen2017nov,
- author = {Chen, Siheng and Tian, Dong and Feng, Chen and Vetro, Anthony and Kovacevic, Jelena},
- title = {Fast Resampling of 3D Point Clouds via Graphs},
- journal = {IEEE Transactions on Signal Processing},
- year = 2017,
- volume = 66,
- number = 3,
- pages = {666--681},
- month = nov,
- doi = {10.1109/TSP.2017.2771730},
- url = {https://www.merl.com/publications/TR2017-215}
- }
- "Fast Resampling of 3D Point Clouds via Graphs", IEEE Transactions on Signal Processing, DOI: 10.1109/TSP.2017.2771730, Vol. 66, No. 3, pp. 666-681, November 2017.
Software & Data Downloads
Access software at https://github.com/merlresearch/FRPC.